Monday, May 31, 2010

My level Screens












Here are a few screenshots of my game level



Tuesday, May 25, 2010

My Interface


Here is a pic i put together to show show i would set out my interface and layout for a suitible way to give the user good feed back and not taking them away from the game.

i have used a few clippings from some game screen shots to show how i want it laided out.
(Halo 3, James Cameron's Avatar the Game)

I have marked out the uses for the hud interface.

Interaction Design Questions

1: The visual and audio feedback is one of the most important things for game accessibility, both visual and audio is needed for those of disadvantage (sight and hearing disadvantages). A few examples would be if a person that had trouble hearing and had to find a beeping object in a game they would have a lot of trouble finding it, but if the beacon was flashing they would having a better chance of finding it.

2: Audio enhances they dramatically, especially games that acquire music for timing(Guitar Hero), Audio also lets the user know about game atmosphere and most important player feedback. A few examples would be in a game where you had a certain time limit to complete something as the timer gets lower the audio would go faster letting you know that your time is running out in turn making you try to finish faster.

3: I played Halo 3: ODST and i don’t think the interface compromised the fun factor of the game because the interface didn’t get in the way of my playing and would let me know when health was low and to take cover, the interface made it hard to get lost because of waypoints and a map. Some interfaces in games do compromise the game but no game that i have played lately has.But i think and nice laided out and easy to look at interface can contribute to the fun of the game.

4: Halo 3 is really good at displaying primary and secondary goal in feedback.
They show there primary goal like health, ammunition, grenades, radar all the time and there secondary goals(when you would get a pick up like active camo) a meter would appear letting you know would much you have left before it runs out. Also things like in game cinematics would contribute to immersion, story and atmosphere.

5: There are no games that i have recently played that have a bad interface tho there are a few that could be improved but changing the layout.

My Control Scheme



This is my control scheme for my game.

Tuesday, May 11, 2010


Here is one of my tree assests out of 3 or 4 other tree,

Here is a render of one of my assets. It is a villiger tree hut obviously un-textured